![]() If the password is incorrect, the game will exit automatically If you add a PASSWORD.txt file in your asset bundle, you'll be able to add a second security, in this case you must type the function like thisīundleLoad(CharacterBundle.unit圓dCRYPT,Passwordinpassword.txt) This function loads a bundle (WARNING : ONE BUNDLE PER SCRIPT, if you want to load a second bundle, make a second script and call the script with LoadPESScript) for example BundleLoad(CharacterBundle.unit圓dCRYPT) This function waits some seconds before loading the next function This function loads a scene without unloading the current scene, so the elements of the selected scene will be added to the current scene This function loads a scene by its name, for example LoadScene(SchoolScene) will load the school scene There is a special way to write it to select a specific student (SelectGameObject(Student) ) (example : SelectGameObject(YandereChan) This function selects the gameobject by its name in order to apply future functions on it, Text (Examples : "This is a text", "This is another text") ![]() This list may change A LOT because this engine will update often, be sure to often check this section to be sure to correctly use functionsĪ function is always written with this schema "NAMEOFFUNCTION(ARGUMENTS) " never forget the " " else you will have script errorsĭecimal number (it allows negative values) (examples : "56" ,"85.254", "-150.68") When you release the mod take the files from the engine files and replace all the files inside the folder PikachukModEngine by the ones of your mod PMSCRYPT (don't forget to play the scripts in game before to allow them to be encrypted automatically or encrypt them yourself with Encrypt.exe)) PMS from the Scripts folder and keep only the. (The engine is sometimes blocked by some antivirus, make sure to disable your antivirus while using it)Īnd put the generated crypted bundle in the Bundles folderĤ - To use music with the engine, you must first convert the song to ogg and place it in "YandereSimulator_Data/StreamingAssets/PikachukModEngine/Assets/Music/"ĥ - When your mod is finished, don't forget to put the engine in release mode (set DEBUG.txt to 0 and remove all the. "Script.PMS" (for example "SchoolSceneScript.PMS" will automatically load when the schoolscene is loaded)ģ - To use a bundle with the engine, drop the bundle on the program named "Encrypt.exe" located in "YandereSimulator_Data/StreamingAssets/PikachukModEngine/Encrypt.exe" TXT ELSE IT WON'T WORK)Ģ - Depending on all the scenes you'll load for the mod, create multiple scripts named ![]() To convert audio files to ogg, Audacity is recommanded !ġ - Start making a file named "StartScript.PMS" in the "YandereSimulator_Data/StreamingAssets/PikachukModEngine/Scripts/PMS/" folder Unity PRO is not required for AssetBundles on Unity 5 To make AssetBundles with Unity 4, Unity 4.7.0 pro or unity 4.7.2 pro is required Go to lang tab and go to user defined language, from this window you'll be able to select import, you'll just have to import the xml If you have a Unity 5 compatible build, the xml is in " StreamingAssets\PikachukModEngine\Scripts\PMS" The latest Unity Studio version compatible with unity 5 can be found here :įor notepad++ a language syntax file has been made to help to see if an error has been made on a line, To make a mod with the Pikachuk Modding Engine, you'll need some kind of a text editor, 2- Once done, make sure to set DEBUG.txt in "YandereSimulator_Data/StreamingAssets/PikachukModEngine/DEBUG.txt" to "1" or "true"ģ- Start Yandere Simulator with ModLauncher.exe to verify that the debug log correctly appears at the top left corner of the game and START MODDING !Ģ) HOW TO MAKE A MOD USING PME Engine ? Here is a playlist of video tutorials made by Pikachuk : ġ- Drop the PME engine files directly on your current Yandere Simulator folder ġ) HOW TO DOWNLOAD AND INSTALL PME ? Latest PME Build (for Unity 5) : Like the pose mod or any script hook mod, the PME engine mod will work on all future Yandere Simulator builds. The Pikachuk Modding Engine (PME) It is a modding engine made by Pikachuk Games that allows people to to help making mods, this page is made to help users of The Pikachuk Modding Engine to use it 3 2) HOW TO MAKE A MOD USING PME Engine ?.2.2 Here is a playlist of video tutorials made by Pikachuk :.1.1 It is a modding engine made by Pikachuk Games that allows people to to help making mods, this page is made to help users of The Pikachuk Modding Engine to use it.
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